class BossLAWProjFloor extends BossLAWProj;

var bool bDamagedOwner;

simulated function BlowUp(vector HitLocation)
{
	HurtInstigator();

	Super.BlowUp(HitLocation);
}

simulated function HurtInstigator()
{	
	if ( bDamagedOwner )
	{
		return;
	}
	
	bDamagedOwner = true;
	
	Instigator.TakeDamage(Instigator.healthmax*0.05,Instigator,Instigator.Location,vect(0,0,0),MyDamageType);
}

defaultproperties
{
}
